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About The Company
CCRPG, ltd. IS YET TO BE officially founded by Ryan Safner in 2010 in the State of Connecticut.
Our Vision
CCRPG is more than just a game; it is a socially responsible platform. It seeks to engage the average person, specifically the world's youth, and to focus their attention on the issues that plague our world. CCRPG provides an outlet for both discussion and learning in an interactive environment modeled on the real world. Players of the game must deal with politics, economics, sociology, anthropology, philosophy, and military science, among other considerations, in order to maintain a successful country. Such knowledge and skills are transferrable to the real world, and CCRPG hopes that players will be motivated to satisfy their social responsibilities with such valuable insights. Also, we believe that such rigorous intellectual endeavors ought to be fun at the same time.
Company History
Will be written more when we are a company.
The idea for CCRPG as a game began long ago as an archaic and unimportant memory. Ryan Safner was bored in high school one day; the author of a mildly unsuccessful parody website, Ryan decided to create a nation simulation game to entertain himself after feeling unsatisfied with contemporary nation-sims. It began as an ad hoc arrangement of forums subservient to the parody website. After Ryan gave up on the parody website, he dedicated his online activity to continuing the fleeting idea that was CCRPG. It became a separate forum, and took on a life of its own, as other players across the internet became attracted to it.
CCRPG 2.0 was released to the world on 24 February 2005. It was an entirely forum-based game, where players create posts to serve as gameplay actions in a number of different boards (e.g. "Country Profiles," "Domestic Purchases," "International Trade," "Alliances," "Movement," "War," etc). The game picked up considerable steem, garnering a moderate community of players - requiring a massive update of the game. The ad-hoc rules infrastructure of the game was not meant to handle such a large demand, and was largely incomplete, prompting considerable revision to the overall game and its structure.
CCRPG 3.0 was the product of such revisions, released on 8 July 2005. As interest and activity increased into a close knit community of dedicated players, the game rapidly expanded to meet the growing demand. Following the foundations and norms established by version 3, all future versions were periodically released and the game was updated and reset with a successive version 4.0 on 17 January 2007.
Following version 4, debate raged among the player community as to whether the game should continually be reset (a new map, new rules, and new countries) periodically. Such an idea eventually won out, and the game was to be periodically updated and improved at random intervals each time gameplay problems were discovered and feature requests cascaded to a threshold. However, the debate produced an unfortunate trend of instability and future versions never acheived the great success of versions 3 and 4.
Versions 4.1 and 4.2 were released in 2007 as marginal improvements to version 4. Each improved version lead to, in addition to a reset with new maps and rules, increasing complexity and costs to play the game (new calculations, new gameplay features that required intensive labor on the player's part) due to it still being constrained entirely to a forum setting. By the end of Version 4.2, the last stable version, a creative process was launched to reform and remodel CCRPG to augment it with fantastic new features and an attempt to automate it.
Such attempts were never fully realized until IV comes out. Compromises were however made, as Versions 5.0 and 5.1 arrived to satisfy eager player demand in 2008. The pain of waiting caused half-hearted attempts to release a highly complex game that was still in development phases. The non-automated forum constraints proved too much for such a complex conception, and the game staggered through only a few weeks. Following these "final" versions, the adventure to fully automate CCRPG into the IV that we await today, began. The process has been, and still is highly painful due to the sheer spans of time that the community has had to endure without a viable game to play. A few attempts to release halfhearted or unofficial versions failed within days of their release. Thus, we have kept the full IV underwraps and are planning an extensive testing process to ensure its optimization. We, and the entire player community eagerly await the release of IV, and look forward to reconnecting with and expanding our player community beyond what we could have ever conceived in Version 3.
Company Documents
Are still being written.
About The Founder
Ryan Safner is 20 years old, majoring in Economics and minoring in Entrepreneurship at the University of Connecticut & hopes to acquire a Ph.D. in Economics from George Mason University. Ryan is a strong proponent of the Austrian School of Economics, which has provided much inspiration for the new versions of CCRPG. He blogs on economics, politics, philosophy, and other subjects at ryansafner.com.
Employment Opportunities
We are looking for motivated and creative individuals who possess the skills and the vision to see CCRPG to its potential.
In particular, we are looking for individuals to serve the following functions:
- Programming: To design, code, and implement game features in PHP and MySQL.
- Marketing: To capture an audience of gamers and supporters for CCRPG.
- Graphic Design: To enhance the beauty of the game, its features, and the website.
- Other: Sell us on your unique idea!
If you are interested in working for CCRPG, please do not hesitate to contact Ryan Safner. We appreciate your interest and support!